Custom 3D modeling studio
Custom 3D models, built to your exact spec.
Game assets, product and packaging, characters, and print-ready models, built from scratch to your references, poly budget and target formats.
Every direction, one studio.
From engine-ready game assets to print-ready parts, modeled to your specs and delivered in the formats you actually use.
Product & packaging
Photoreal product and packaging models for e-commerce, ads and AR.
Game assets
Characters, environments, props and hard-surface, engine-ready with LODs and PBR.
3D printing
Watertight, tolerance-checked models exported as STL, 3MF or STEP for any printer.
Characters & creatures
Stylized or realistic characters with clean topology, UVs and rig-ready builds.
Environments & scenes
Modular level kits, dioramas and full scenes with optimized geometry.
Hard-surface & CAD
Mechanical parts, vehicles and industrial models from drawings or references.
How a model gets built.
Brief
Tell us the object, references, target engine or printer, and formats.
Quote
We confirm scope, poly budget, formats and a fixed price within 24h.
Model & texture
Blockout, high and low poly, UVs, PBR textures, and rigging if needed.
Delivery
Exported to your formats (FBX, OBJ, glTF, USD, STL) with source files and a spec sheet.
Tell us about your project
Request sent
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Common questions, answered.
Everything you might want to know before sending a brief. Anything we missed? Ask on the next page.
Which file formats do you deliver?
FBX, OBJ, glTF/GLB and USD/USDZ for games and AR; STL, 3MF and STEP for 3D printing; plus native BLEND, MAX or C4D source files on request. Tell us your target engine or printer and we export to match.
Do you optimize models for game engines?
Yes. We deliver clean topology, UVs, LODs, collision meshes and PBR texture sets, tested to load in Unity or Unreal without fixes.
Can you make models ready for 3D printing?
Yes. Print models are watertight, wall-thickness and tolerance checked, and exported as STL, 3MF or STEP for FDM, SLA or SLS.
Do you handle rigging and animation?
We rig to your pipeline skeleton and can deliver basic animation cycles. Rigging is quoted per character based on complexity.
Who owns the source files?
You own the delivered models and commercial usage rights. Native source files and licensing are set per project and covered in your quote.
How many revisions are included?
Two rounds of revisions are included with every project. Extra rounds are a fixed rate agreed before they start.
